Tuesday, November 14, 2006

Root Causes 101

That beloved curmudgeon Lum has once again awakened the beast that cannot be fed.

... if your MMO has an RMT problem, then your MMO has a design flaw by definition. Simply because if someone is paying money - the measure, by almost any criteria, of the value of a person’s time in our society - to avoid part of your game, that part of the game is not fun. Because if it were fun, why would they not, you know, play it?



At 12:59 PM, Blogger Brenlo said...

Now that is perhaps the most interesting, and valid counterpoint to RMT I have yet to read.

At 5:46 PM, Blogger Zubon said...

It's my position. Ditto on macroing: if people intentionally are avoiding parts of your game, those might be bad parts of your game.

At 1:26 PM, Blogger BugHunter said...

Painting RMT with too broad a brush I'd say. I mostly agree with the argument, but as Brian "Psychochild" Green pointed out in another discussion about rules of designing a game, it may simply be a matter of taste. With games needing to hit a large audience and thus appeal to a wide variety of tastes, what I might be willing to pay to not play may be exactly the part of the game you enjoy most.


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