Monday, October 16, 2006

Why I'm blogging

Since Tisirin introduced the blog, and Greypawn introduced himself, it's my turn to hog the spotlight. I'm not going to talk about myself - much - but I do want to talk about why I'm doing this, here, in public.

In many of the links we've posted in the last two weeks, there has been a common thread - they just don't get it. "They" meaning developers, producers, publishers - whoever appears to be stifling the glorious efforts of the wise and brilliant community team. My compatriots have gone so far as to suggest, darkly, that "they" will be the first against the wall when the revolution comes. I don't necessarily disagree with them, but I'm also not waiting for the revolution.

Designers have blogs, producers have blogs, programmers have blogs - they talk about the issues relevant to their positions, and in doing so, help make those issues more widely understood. They also become part of the larger community of publicly visible game professionals. Why should community be different?

What we do is not a secret - even less so than some other aspects of the industry. An hour alone with Google, and I can find out how all of my competitors handle their boards, their patch notes, their contests... it's all public. How we talk to our players is very seldom secret - I can search anyone's boards for the CM's post history in minutes. Why we do things the way we do... well, I think the industry as a whole would benefit from more discussion about this, rather than less. That's why I'm here.

I'm emphatically not here to talk trash, to air dirty laundry, or even to make a name for myself. I have a job in the industry - I'd like to keep it. And I don't really have the personality to be a "personality" - but I spend a lot of time thinking about why I do what I do, and I like to talk it out. It's a young profession, and we can't grow it if we're reinventing the wheel with every game, with every company, with every segment of the market. Let's talk about how to do it right - then we can really compete.


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